Hitman developer IO Interactive introduced final November their subsequent venture is a James Bond title that may function an origin story for the enduring spy. In a latest interview with IGN, IO shed extra gentle on how they’re constructing the sport’s narrative and, most significantly, the way it’s shaping its personal tackle 007.
In an episode of IGN Unfiltered, IO CEO Hakan Abrak spoke with Ryan McCaffrey and confirmed that its Bond is 100% unique and thus gained’t use any present film likenesses. The studio is additionally drawing inspiration from Bond’s whole historical past, from the books to the movies, to craft a complete new story untethered to any present narratives. This strategy speaks to the crew’s need for making a model of Bond that’s, his Abrak’s phrases, “A Bond for the gaming trade”. To be taught extra, you must go to the hyperlink above (or under) to learn quotes from the complete interview.
James Bond is the primary time IO has tackled a licensed property, and with a franchise as cheshried as 007, the crew clearly isn’t taking it flippantly. The studio might reportedly double in dimension to assist convey the sport to life, which makes much more sense after Abrak said that their 007 story may simply flip right into a trilogy of video games. Whether or not their James Bond title winds up being one sport or a number of, I’m excited to see what they give you, particularly after their stellar work with the Hitman sequence.
Talking of which, simply because IO is difficult at work on 007 doesn’t imply they’re completely performed with Hitman 3. Despite the fact that it’s the ultimate sport within the World of Assassination trilogy, there’s months price of post-lauch help themed after the seven lethal sins that shall be rolling out every month for the remainder of the 12 months.
Are you excited for IO’s tackle 007? Are there any mechanics from Hitman you’d wish to see applied? Tell us within the feedback!