Tensions over a complicated in-game character trait’s results have left at the least one State of Decay 2 fan feeling burned by developer Undead Labs, who has now issued an apology and clarification, PC Gamer experiences.
Steam Marines developer James Seow had been innocuously tweeting about their expertise enjoying State of Decay 2 for the previous month, till they found considered one of their characters possessed the “punched nazis” trait. The gist of the trait is that the character is fast to resolve conflicts with bodily violence, notably when arguments come up from strongly held convictions.
Materially, the trait simply provides a injury bonus and makes your character extra irritable to others and was flagged as a adverse trait.
As Undead Labs refined State of Decay 2 post-release, that trait turned much less and fewer nuanced. All arguments between characters had ended up being categorized beneath one umbrella, making any strongly held perception, irrespective of how ideologically completely different, penalized the identical.
Noticing this, Seow tweeted at each the Undead Labs and State of Decay 2 Twitter accounts asking why the sport had “Nazi shit” in it. Seow was quickly blocked by each Undead Labs’ and the State of Decay 2 Twitter accounts.
Undead Labs tweeted Thursday that the blocking of Seow was the results of auto-blocking software program that was infected by adverse feedback concerning Black Historical past Month.
Undead Labs continued by saying the “punched nazis” trait was created lengthy earlier than State of Decay 2’s 2018 launch date and was by no means meant to be a adverse trait.
“One designer really informed us firsthand tales about punching Nazis within the underground music scene,” Undead Labs tweeted. “We liked it and growth, the trait was born. It was designed as an general constructive trait with a talent bonus — it grants 4 stars of Preventing expertise, and in addition made the character extra prone to argue passionately for his or her beliefs. We figured somebody punching Nazis in a mosh pit goes to have some sturdy emotions.”
State of Decay 2’s morale system, which got here later in growth, altered the readout of the trait’s textual content to focus on the injury bonus as a constructive and the propensity for arguments as an solely adverse.
“So in the present day, this trait has a constructive talent bonus (white textual content) and pink textual content within the UI as a result of chance of arguing,” Undead Labs tweeted. “It’s been that approach for years and we by no means realized how complicated that appears till tonight. It’s not widespread, we have now over 1300 traits.”
Undead Labs concluded by saying their subsequent hotfix will tackle the problem by making the trait solely have the constructive injury bonus and take away the “irritable in direction of different individuals” sub-trait.
Now that we all know it, we’re fixing it. We’re eradicating the adverse Morale impact from the trait and it’ll solely have its constructive impact on Preventing expertise going ahead (that has by no means modified). This modification shall be in an upcoming hotfix ( the way it will seem earlier than & after) pic.twitter.com/URDlsq6RuJ
— State Of Decay 2 (@StateOfDecay) February 25, 2021
“We expect it is higher general for nobody to consider it as a adverse trait ever once more,” Undead Labs replied to 1 Twitter person.
IGN has reached out to Seow for remark, however Seow says on Twitter that Undead Labs reached out to them through a personal message.
“[I] woulda accepted the design clarification and ‘we’ll repair this’ eight days in the past, sounds very company injury management to me now,” Seow tweeted. “Glad it solely took per week of me and different individuals yelling.”
Joseph Knoop is a author/producer/shambler for IGN.