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It is the weekend, so it’s time to download just a few new Android games and loosen up while enjoying them. Id Software’s John Carmack has all the time been a driving pressure behind sport engine technology, and the company’s rare releases are a proving floor for all essentially the most advanced methods. One of many new engine features on show in last year’s Rage is “virtual texturing,” a technique which allows the sport to load up just a part of a texture file into RAM whereas it is being used, as a substitute of loading the complete texture without delay. As a result of the smaller dimension of the RAM is not a limitation, bigger texture information can be utilized — up to 128,000 x 128,000 pixels. The end result? Nice, different graphics, and an infinite set up size.

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